Kathleen Liston's
Research
Activities

 

My research activities involve the use of digital tools and environments to support project teams in architecture, engineering, and construction (AEC) projects. Below is a summary of the current and past research activities.

 

Do teams perform differently with different project artifacts?

 

Multi-Methodological Perspective of Team Interactions: Impact of Artifacts on Group Process and Meeting Outcome

2004-Present

 

 

 

 

Interactive Workspaces
iRoom and CIFE iRoom ToGo
1999-2002
 
This research looked at multi-display environments and the design and development of such environments to support review of project information models. The research involved the development of a suite of tools on top of the iRoom infrastructure to synchronize views on multiple displays and interactively access different model views. The image shown is a prototype mock-up of a scenario that was implemented to demonstrate the proof of concept. This research ultimately led to my current research since we did not have sufficient understanding of how teams interact with project information or how interactions with project artifacts influence group dynamics. 
 
 
Papers on CIFE iRoom
(see publications for full reference):
 
 
 
Videos
 iRoom in Action
Close-Up of Synchronized Views
 
The iRoom software is now sold commercially through Tidebreak.

 

 


 
4D Research
1996-2000

My early research focused on the use and development of 4D-CAD(3D + time) tools. Initial efforts focused on developing user-friendly tools to make 4D accessible to more project teams. This included the development of a tool built on AutoCAD and Java-based 4D tools. The final effort was the development of a stand-alone 4D tool as part of my consulting work at Walt Disney Imagineering. These efforts and application of these tools to commercial projects led to a better understanding of the benefits of 4D and a wish-list of requirements for a commercial 4D tool. Subsequent research at Stanford used this 4D prototype.

The publications section lists various papers related to this work.

Original 4D Wishlist (1999)

I founded Common Point Technologies based on this research and the software is now commercially available through Common Point.