Kathleen
Liston's
Research
Activities
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My research activities involve the use of digital tools and environments to support project teams in architecture, engineering, and construction (AEC) projects. Below is a summary of the current and past research activities. |
![]() Do teams perform differently with different project artifacts? |
Multi-Methodological Perspective of Team Interactions: Impact of Artifacts on Group Process and Meeting Outcome 2004-Present
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Interactive Workspaces
1999-2002iRoom and CIFE iRoom ToGo This research looked at
multi-display environments and the design and development of such
environments to support review of project information models. The
research involved the development of a suite of tools on top of the
iRoom infrastructure to synchronize views on multiple displays and
interactively access different model views. The image shown is a
prototype mock-up of a scenario that was implemented to demonstrate
the proof of concept. This research ultimately led to my current
research since we did not have sufficient understanding of how teams
interact with project information or how interactions with project
artifacts influence group dynamics.
Papers on CIFE iRoom
(see publications for full reference): Videos
iRoom in Action Close-Up of Synchronized
Views
The iRoom software is now
sold commercially through
Tidebreak.
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| 4D Research 1996-2000 My early research focused on the use and development of 4D-CAD(3D + time) tools. Initial efforts focused on developing user-friendly tools to make 4D accessible to more project teams. This included the development of a tool built on AutoCAD and Java-based 4D tools. The final effort was the development of a stand-alone 4D tool as part of my consulting work at Walt Disney Imagineering. These efforts and application of these tools to commercial projects led to a better understanding of the benefits of 4D and a wish-list of requirements for a commercial 4D tool. Subsequent research at Stanford used this 4D prototype. The publications section lists various papers related to this work. Original 4D Wishlist (1999) I founded Common Point Technologies based on this research and the software is now commercially available through Common Point. |